The Heinous Hanging Boatmen


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Hanging Boatmen is a group of Dermite bandits and thieves that raid the waterways between Derlin (Derm’s Capital) and King’s Port. They are believed to be responsible for the majority of the crime within the capital city and have claimed several heinous actions such as setting fire to the logging camps near Bay’s Lake, the hanging/plundering/burning of several shipping vessels within the shipping channel, raiding the armoury in the lower district of the capital city, and the kidnapping/murder of Lieutenant Rowel Brickton of the Gryphon Guard’s wife and daughters.

This group of terrorists was given the name Hanging Boatmen since their signature on many of the shipping vessels as of late is hanging the crew from the masts. The group has two leaders although their names and whereabouts are still unknown at this point to the guards responsible in finding them. Those within the Hanging Boatmen can be recognized by the symbol of a noose sown into the sleeve of their clothes. Anyone with that symbol within the capital is automatically arrested and interrogated.

It is known that cities and villages outside of Derlin pay off the Hanging Boatmen who threatens to burn down the places they threaten. As no one knows how many are part of this heinous group or clear on what their motivations are those threatened prefer to play safe by handing over the requested amount of quint.

As of late the Hanging Boatmen’s actions have been quiet. They still utter threats but their silence is cause for concern as to what they might be planning.

Rumours in the capital say that there is a vigilantly walking the streets at night seeking justice of those harmed by the Hanging Boatmen. Although the guards will not speak of them, local folks are open to sharing the tales of the Burning Avenger – a figure engulfed in flames that hunts and kills whatever Hanging Boatmen they come across.

The King is concerned that as much as this Burning Avenger is helping his men to fix the unrest, this Avenger will turn into a bigger threat then their the Hanging Boatmen.

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Jewel of Chijin Culture: Kadmir


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If there is a point in Gaitan history that could be pointed to as the moment the north and south’s hatred for one another boiled over it would be the battle over Kadmir. Before Kadmir the northern region of Gaitan stayed out of the affairs of the south, permitting them to move into the Western Valley and through the middle of Gaitan, which was at the time unclaimed territory. They saw no reason why unused land should be ignored and if the South wished to have that land, then the north was more than happy to give it to them. The problem only escalated when the south grew greedy, wanting more than just the middle land of Gaitan and began encroaching on the land primarily under the Chijin peoples care in the east.

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The city of Kadmir was known as the Jewel of Chijin Culture with their colourful birds, lushes fields, ample forests, and luxurious culture. They were exporters of rare spices and
masters in economics. One could say that Kadmir’s elements were what forced Sydrin to build La’reen out of shear jealousy of the fact those of Easterly were gifted enough to be the most advanced of the people within Gaitan. The first theater was built within the city focusing on music, drama, and other pieces of the arts. The famous play Fates Above covering the creation of the world and the early life of the Three Gods created by the famous playwright Delverkin Van Morsner was one of the many piece of Chijin art found within the remains of the theaters archives.

Wishing to be the ruler of all free men, King Ja’kle of Syder raised a force to intimidate those within Kadmir to abandon the city or at least give ownership of the city over to the south. It was with this news the northern king – Nor – raised an army to come to the Chijin’s aid. Those in Kadmir welcomed those of Derm with open arms, which in turn enraged King Ja’kle further causing him to retaliate by burning the city to the ground, salting the land, and poisoning their water. In their mind, if they couldn’t have the city then no one would.

These heinous actions against Kadmir pushed those in the North to attack King Ja’kle and his troops resulting in the southern king’s demise. The conflict could have ended there but with the death of the southern king and the loss of Kadmir the new king of the South – Ar’id the Avenger, eldest son of Ja’kle’s eight children – swore to seek justice for his father’s ‘murder’ by declaring war on the Northern Nation of Derm.

All that remains of the Jewel of Chijin Culture is a wasteland worn away from years of battles fought upon its soil. Pieces of the once proud buildings said to be laces with silver and gold are no more than outlines of foundation. There are still some places that remain in one piece, mostly the tunnel systems that once snaked through the streets. Those studying archaeology and history in the universities throughout Gaitan say that there are still murals depicting everyday life and culture scattered throughout the vast tunnel systems. Kadmir’s artifacts like pottery, surviving manuscripts, and art can be seen on display at the University of Calin. Some pieces like the original screenplay of  Fates Above or maps of the city can been seen upon formal request.

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The Western Valley: The Mountain City of Morza


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Morza is the city best known as the Masters of Dragons and mountain people of the West.morza

While most would stay away from the dangers of the Western Mountains the people of Morza learnt to live in harmony with what many would fear. After being exiled from Sydrin over 400 years ago, the Morzi people made their way West and settled in the mountains where they set up small yurt like buildings. They grew to depend on everyone pulling their weight and did not see gender as weakness. A man could do a woman’s job just as well as a woman could do a man’s.

The Morzi mostly kept to themselves, trading with lone merchants travelling between the North and South. Although their relationship was rocky with the South they kept friendly with the large nation that had let them live.

They were one of the only groups asides from the scattered few across Gaitan that follow the Grand Three belief where all three Gods work in unity to make the world spin. Most consider this a deluded belief as many believe that the Gods are in constant conflict just like the land of Gaitan.

The Morzi did not have a king. Instead they were led by a leader they called the Mor. The Mor, in a sense is like a Warden, making the final decision in tough situations. Most issues were decided by the people with the Mor having the last say in the matter if need be. Second to the Mor was the Shazamest – or Master Healer. The Shazamest was the keeper of history and tradition as well as the most skilled healer of their people. The Shazamest worked as council for the Mor and at times could over power the Mor if in the best interest of the people.

Morza was the smallest territory with the smallest population. They rarely imported goods unless for special events like their New Years celebration which took place during the early fall. Their main exports were dragons and dragon items (leather, teeth, bone), which they raised and trained from the caves close to their city.

Not much is known about the Morzi people as they considered themselves private and few outsiders were ever granted permission to learn the complex histories of these people. What knowledge we have on record is through oral communications with Ambassador Suzara, and texts discovered upon further investigation after the massacres. We at the university of La’reen hope to find further insight regarding these unique people and will continue to update this entry upon discovery of new knowledge.

Records by Sage Beltervil Vedmolc (Middle Summer, fourth week, Age of Cain) 

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The Western Valley: The Stonework of Stone Creek


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stonecreekStone Creek is a work camp caught between the Western Valley and the Northern border. Its main purpose is to cut marble from the old Mia river basin that was redirected by Dermite workers when the marble was discovered over 130 years prior.

Only a handful of workers live in the camp, switching out every three months to visit family in Derm or Menk. The marble is sent to the Dermite capital of Derlin to fortify the walls or grow the city within the walls. The marble is also sold to the East for their elaborate architecture, although the East prefers to work with alabaster and limestone.

The camp consists of thirty men at one time which spend most of their hours cutting and moving stones out of the quarry. Stone Creek is abandoned during the winter seasons and resumes near the end of spring when the snow has fully melted. Those that work in Stone Creek are friendly and up for trading food for stories if you happen to be travelling through that way.

Not many choose to stay at the camp unless they have to but new faces are always a welcoming sight for the men working the quarry.

There is a Chijin sculpture by the name of Havin Grockburnker that spends his time in the quarry. Since the age of ten, he spent his summers with the workers learning about marble and at times negotiating prices with merchants that wish to buy. When he was fifteen, Grockburnker began using the flawed pieces of marble for his personal projects, sculpting ‘the spirit’ of the marble. He has created over 100 pieces and is paid to do commissions for very influential clients, (Empress of La’reen and Father Valkrin of Sydrin). Now, at the age of 56 his work is bought by royalty and the money he receives he uses to better the lives of those in the quarry by buying new equipment, lodging, or food.

Havin Grockburnker’s most famous pieces – The Three Siblings – can be found in the Arrowhilm Temple.

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The Gateway to The West: City of Demor


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demorDemor, the gateway between the Western Valley and the Northern Nation of Derm. This city was built 300 years before the common day, around the same time Morza was founded in the West. After the Dermite fled from Derlin – the capital city of Derm – many settled closer to the resources they needed for their weapons and people.

Demor is home to over 2000 people in tightly confined walls and townhouses. The area is surrounded by pine, cedar, and spruce. Their main purpose is to defend the Northern border from attackers, breed the gryphons that live in the hills and supply the capital with iron, silver, and steel.

The Steward of Derm resides over the city and keeps close watch on the relationship between the West – mostly Bay’s Lake – and the Dermite. They are far enough from the south-east to not concern themselves with the war going on between Derm and Sydrin, but they are ready if need be. The only issues Demor contends with are bandits robbing the merchants on the main roads and slavers stealing children from the outlying villages.

Although there are plenty of dangers outside the walls, Demor is surprisingly safe within the walls. With the population made up of militants and their families, that really isn’t of much surprise. The city smells of urine, wood smoke, and feces from people dumping their garbage in the streets. The Detress – wife of the Steward – is responsible in finding ways to improve the peoples’ morale and the state of her city. Asides from the terrible smell and cramped living space, Demorian’s are happy living within the walls of their city and won’t waste time bragging about it.

If you are looking at staying in Demor the best place would be the castle as there’s a lot of space once you make it through the second wall and inside the castle limits. Gaining access to the castle is difficult though, since only those welcomed by the Steward or the King are aloud to preside within the walls. This list includes council members, political officials, family, Gryphon Guardians, physicians, and special guests.

If you don’t fall under any of those titles you will likely be staying outside the castle walls. The best we can suggest for your accommodations during your stay within the Gateway City is the Naughty Norg. The inn sleeps fifty and has a good (could pass as) meat pie. They also – according to the fat Chijin that own’s the place – have the best stout in the city.

“I had the pleasure of staying in the castle. It was a wonderful experience and the Detress ensured my stay to be most pleasant. The feather mattresses were like sleeping on air. The food was made for a King and the gardens were breath taking.” – Milo Kettlebert (Mispick)

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“I like the garden, and the people in the market are friendly… although I spend most of my time reading in my room.” – Liora (Morza)

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“Best way to improve morale is to have mor-ale. Get it? Mor Ale! Ha!” – Finto Brassworth (Arrowhilm)

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“The shops have a lovely selection of fabrics and the draper is always willing to share his secrets.” – Emery Thermae (Menk)

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Child of the Light


 

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When I first created Liora, I had created her to be 8-years-old. As I continued working with her, shaping her, seeing how to acted in a variety of situations, she became more mature. Eventually I settled on her age being 14-years-old, since I wanted Prophecy Six to be a young adult fantasy series, and therefore have a female protagonist around the ages of my potential readership.

Although the book’s first POV isn’t Liora in the Child of the Light, she is the main protagonist of the Prophecy Six Series. Without Liora there would be no Prophecy and therefore no book. Creating her character I knew she had to have traits that would help her in the middle of the chaos… and at times be the cause of the chaos. Out of all the character’s I have created for this series she is the one I’m most proud of and the one I look forward to seeing grow over the course of the series.

At the beginning of the series we meet Liora and learn that she’s a stubborn, blunt/honest, kind, selfless, smart girl with the tendency to not think of the consequences to her actions. I didn’t want to make her flawless because flawless is boring. I wanted to make her relatable and in a sense believable. That, to my readers, Liora could be a real teenager thrown into strange and most times dangerous situations.

According to my readers, they find her natural and her character true to the book. They can’t wait to see the trouble she’ll get herself into, the fights she will start, or the new friends she will bring into the group. They find her open minded, protective, and kind, with just enough mystery to wonder what’s next.

Personality:

Liora isn’t a stranger to speaking her mind. She will show those in power respect but will not call them by their titles. She treats everyone as equals – as is the Morzi way – and in turn has had others not familiar with her peoples’ customs try and alter her approach to dealing with royalty. The thing is, Liora doesn’t care if her honesty upsets people but as she gets older she learns that sometimes having a filter is better then getting a death threat. Her kind heart and natural desire to help others attracts peoples’ attention – such as her mentor, Caldor Lefwid. Being young also doesn’t stop her from being confident and sure of herself. She knows who she is and who she wants to be – her struggle is fighting against others who want her to be something she isn’t.

Liora is a survivor, a protector, and a guide. She may be young but she’s wise and resourceful.

She enjoys learning new things through devouring whatever books she can get her fingers on. Like her mother, she has an affinity for languages and can speak eight of them (three of which are dead languages).  One day she hopes to be a Master Healer like her grandmother, but as time moves on her interests start turning to politics. With her personality she is suited to become a council member or ambassador but only time will tell where she will end up. She doesn’t like being confident to a certain set of rules unless she fully understands the reasons behind the rules. There are few things that scare Liora but after the events of Morza she has found crowded places and celebrations bring back bad memories and cause anxiety. She also hates shoes. She doesn’t like how they pinch her tows or rub against her heels.

Liora is not easy to push around. She will be the first person to help you but if you hurt someone she cares about she will not hold back. Her biggest downfall is her ambitiousness and lack of foresight, which is amusing considering she’s a Seer. These downfalls get her into some very difficult situations, which leads to her quickly regretting even thinking it was a good idea to do in the first place.

Appearance:

Liora has long raven locks, usually described as wild or untamed. Most of the time she will leave her hair down but as she gets older she begins to pull it up to be out of her face. She has large almond shaped eyes the colour of steel – Caldor would say she has a doe eyed glance. Liora also has olive skin that darkens to a golden honey when in the sun.

Her clothing consists of long sleeved dress that go to her ankles made of cotton, linen, satin, or velvet.

moonmortalsandveilAbilities:

Liora is able to see through the veil – an invisible fisher between the mortal world (Gaitan) and the Gods world (Eternal). It is believed that the veil is where the memory of the universe is, (aka: all of time). With this ability she is able to see the past through peoples memories, dream/ flash visions about the present, and in time learn to be able to predict the future. The insight in the actions happening throughout time also gives Liora a strong sense of intuition where she can sense if someone isn’t telling the truth and in time sense the better paths to take. Near the end of book one Liora discovers her secondary ability of touch healing. With taking a little part of her life force she is able to heal small/ non-life threatening ailments. She also has the ability to bring those dead back to life if their body is whole, (not missing essential organs: brain, heart, lungs…etc). Bringing someone back to life though takes a lot of her life energy (light) and in doing so drains her own life force causing her hair to turn white. (NOW YOU KNOW!)

morziBackground:

Granddaughter to the Master Healer of Morza, Liora learned from a young age how to help people through her grandmother’s lessons on medicine making and traditional healing methods. Since her mother’s death when she was five, Liora grew up under the care of her grandmother. Her father left before she was born and the only information she had was that is was a Southern Soldier. Being a mix-blood (Sydi and Morzi) didn’t making growing up difficult for Liora since historically Morzi were at one time from the Southern country of Sydrin.

Helping her grandmother with keeping her peoples’ traditions alive through tending to the garden and temple, or assisting in caring for those who were sick gave Liora a stable childhood filled with socialization and a strong education. When she wasn’t helping her grandmother Liora would spend her time hearing stories from the elders or helping those in the market. In the evenings she would curl up and read books on the world outside her city and teach herself the languages found throughout Gaitan. Although she knew that she would likely never leave her city she did dream of having the chance to travel the world to bring back others’ knowledge and spread her peoples’.

The early winter of her 13th year Liora got the chance to meet a boy that would open her eyes to the world outside her city. She had met Dermite merchants and heard stories from Chijin travelers, but it was upon meeting Revris that she knew things would change. He spoke to her about the conflict between the Northern and Southern countries. He told her of his time training to become a soldier for his people in Sydrin. She realized how lucky she was to live somewhere the war had not touched and was grateful for the boy to have opened her mind to the issues outside her homeland. Her and Revris soon became inseparable. He told her stories and taught her about his people, while she taught him about hers. They became good friends, spending time at her grandmother’s hut, in the garden, or curled up on the floor of the Mors home – where Revris was staying.

The weeks turned to months and the two grew excited for the coming New Years festival at the beginning of the Harvest Season. Liora knew Revris had never been to a Morzi festival and she was happy that he was wishing to spend it with her. Upon meeting up and enjoying the festivities their evening was cut short by a rumble of explosions. Chaos ensued when those visiting from Sydrin turned on the Morzi, cutting them down and hunting them like animals. Revris tried to save Liora but both couldn’t escape the fires or the soldiers.

And that is where I will leave you all to check out book one.

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