Steward of Derm & Lord of Demor


I’ve been told that Foe is a favourite amongst my readers and I have to agree. He’s a kindhearted, honourable, loving man who will not hesitate to lay down his life for you if need be. He adores his wife and son, while always opening the door for anyone who needs a place to sleep, eat, or recover. He isn’t your typical noble as he treats everyone with kindness no matter their background but don’t mistake his kindness for leniency. If you threaten to harm someone while under his roof you should fear for your life. He’s a gifted warrior with a difficult past that his hides behind his smiling blue eyes and big welcoming grin. Now, that my personal opinion of Foe is out of the way let me describe him in more detail.



Foe is relatively calm and friendly. He likes his wine and Briskin Honey Mead like any good Dermite warrior. His pastimes consist of training new recruits, tending to his gryphon – Vesper – or giving attention to his wife. When he isn’t doing those, Foe can be found tending to his responsibilities as Lord of Demor or giving his advice to his close childhood friend – Charn, the Northern King – on battle tactics.

His likes consist of drinking, friendly competition, and playing with his son.

His dislikes consist of “dishourable thugs”, running needless errands, and cleaning up after Charn.



Standing at 6 feet 9 inches, some would call him short compared to other Dermite. His long blond hair has streaks of grey near the ears, which is usually tied back in a half-pony. His bread is trimmed close to the face that is leather like in appearance with his time spent in the sun. His eyes are a ice blue and narrows when he smiles.

Imagine Kevin McKidd – with  blond hair and more scruff.

His outfits change depending on what he is doing. If in court he wears his leather armour with a silver band around his head. In battle he wears polished Demori steel mail. Other times when he isn’t fighting politically or on a battlefield, he wears a deer leather jerkin with a cream linen shirt. He always is carrying his broadsword, as there is never a time that a sword is not needed.



Foe is the middle child of three siblings, and the only son. His oldest sister – May – married a wealthy Spice Merchant and moved to the East, close to the Endless Sea. She has four children, three boys and a girl that keep her very busy. Foe’s younger sister – Lin – married one of the Ambassadors of Derm. Lin had two children, both girls. Sadly Lin and her family were assassinated by Southern spies. It is believed her husband knew something that he shouldn’t have.

Foe grew up in the city of Demor, close to the border where Derm and the Western Valley meet. His father – Lord Brig of Demor – was the Steward of Derm, leaving it only natural for Foe to follow in his footsteps. As a boy, Foe spent a lot of time with Cain and Charn – the Northern Princes. They trained together and fought together in many of the frays between the North and South. It was Foe who introduced Charn to his late wife – Azti – who was a good friend of his younger sister. Foe spent a lot of time covering up Charn’s mistakes as to make sure no ill attention fell upon the royal family.

It was after King Calvik died and Prince Cain took the throne that things began to change for the North. Cain didn’t hesitate to push the lines and feed a good amount of resources into building up the Dermite military. Cain was a natural at leading and with each promise he made he kept. Through pure awe at Cain’s leadership Foe worked hard to join the King’s guard and fought along side King Cain. Unfortunately fate didn’t shine upon Cain for long, as he was killed during the Battle of Barbeck only a year into his reign. The only survivor of the King’s guard was Foe.

Riddled with guilt for what had happened Foe returned to Demor to recover from the traumatic events that befallen him during the Battle. It was at this time Charn became the new king of Derm and with thanks for all the years Foe had supported him Charn made Foe Steward of Derm. This only made the guilt worse but he accepted the position as to not dishonor his father’s legacy or his family’s reputation.

Within a year of becoming Steward and Charn becoming King, Queen Azti passed away after giving birth to a son – Cáel. The Queen’s death helped distract Foe from his own misery to focus his attention on ensuring Charn could still rule. When it came to both Charn’s and Foe’s attention that the newborn prince was not a healthy baby the Sister’s of Mercy were brought to Derm to tend to the sickly babe. That was when Foe was blessed with the love of his life, a young mixed-blooded nurse named Marcia.

The two quickly fell in love and soon married. It would be 11 years until they would have their own child – Druce. Some saying it was a miracle the child was born at all, and survived being born with a cord around his neck. He is small for his age but that doesn’t stop the boy from getting into trouble.

As the years passed and the prince’s health continued to decline Foe knew that he had to do something, although the King may not have been please. Contacting an old friend at the university of La’reen, the same sage who had helped him recover from his experiences at Barbeck, Foe was happy to hear that the Master Healer Caldor of Fish Bank was so willing to take up the challenge of finding the reason behind the prince’s sickness. Between tending to the prince, Caldor and Foe became close drinking buddies that eventually turned into more of a brotherly love. Together they looked after the prince, and watched after the King.



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The Heinous Hanging Boatmen


Hanging Boatmen is a group of Dermite bandits and thieves that raid the waterways between Derlin (Derm’s Capital) and King’s Port. They are believed to be responsible for the majority of the crime within the capital city and have claimed several heinous actions such as setting fire to the logging camps near Bay’s Lake, the hanging/plundering/burning of several shipping vessels within the shipping channel, raiding the armoury in the lower district of the capital city, and the kidnapping/murder of Lieutenant Rowel Brickton of the Gryphon Guard’s wife and daughters.

This group of terrorists was given the name Hanging Boatmen since their signature on many of the shipping vessels as of late is hanging the crew from the masts. The group has two leaders although their names and whereabouts are still unknown at this point to the guards responsible in finding them. Those within the Hanging Boatmen can be recognized by the symbol of a noose sown into the sleeve of their clothes. Anyone with that symbol within the capital is automatically arrested and interrogated.

It is known that cities and villages outside of Derlin pay off the Hanging Boatmen who threatens to burn down the places they threaten. As no one knows how many are part of this heinous group or clear on what their motivations are those threatened prefer to play safe by handing over the requested amount of quint.

As of late the Hanging Boatmen’s actions have been quiet. They still utter threats but their silence is cause for concern as to what they might be planning.

Rumours in the capital say that there is a vigilantly walking the streets at night seeking justice of those harmed by the Hanging Boatmen. Although the guards will not speak of them, local folks are open to sharing the tales of the Burning Avenger – a figure engulfed in flames that hunts and kills whatever Hanging Boatmen they come across.

The King is concerned that as much as this Burning Avenger is helping his men to fix the unrest, this Avenger will turn into a bigger threat then their the Hanging Boatmen.


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Jewel of Chijin Culture: Kadmir


If there is a point in Gaitan history that could be pointed to as the moment the north and south’s hatred for one another boiled over it would be the battle over Kadmir. Before Kadmir the northern region of Gaitan stayed out of the affairs of the south, permitting them to move into the Western Valley and through the middle of Gaitan, which was at the time unclaimed territory. They saw no reason why unused land should be ignored and if the South wished to have that land, then the north was more than happy to give it to them. The problem only escalated when the south grew greedy, wanting more than just the middle land of Gaitan and began encroaching on the land primarily under the Chijin peoples care in the east.


The city of Kadmir was known as the Jewel of Chijin Culture with their colourful birds, lushes fields, ample forests, and luxurious culture. They were exporters of rare spices and
masters in economics. One could say that Kadmir’s elements were what forced Sydrin to build La’reen out of shear jealousy of the fact those of Easterly were gifted enough to be the most advanced of the people within Gaitan. The first theater was built within the city focusing on music, drama, and other pieces of the arts. The famous play Fates Above covering the creation of the world and the early life of the Three Gods created by the famous playwright Delverkin Van Morsner was one of the many piece of Chijin art found within the remains of the theaters archives.

Wishing to be the ruler of all free men, King Ja’kle of Syder raised a force to intimidate those within Kadmir to abandon the city or at least give ownership of the city over to the south. It was with this news the northern king – Nor – raised an army to come to the Chijin’s aid. Those in Kadmir welcomed those of Derm with open arms, which in turn enraged King Ja’kle further causing him to retaliate by burning the city to the ground, salting the land, and poisoning their water. In their mind, if they couldn’t have the city then no one would.

These heinous actions against Kadmir pushed those in the North to attack King Ja’kle and his troops resulting in the southern king’s demise. The conflict could have ended there but with the death of the southern king and the loss of Kadmir the new king of the South – Ar’id the Avenger, eldest son of Ja’kle’s eight children – swore to seek justice for his father’s ‘murder’ by declaring war on the Northern Nation of Derm.

All that remains of the Jewel of Chijin Culture is a wasteland worn away from years of battles fought upon its soil. Pieces of the once proud buildings said to be laces with silver and gold are no more than outlines of foundation. There are still some places that remain in one piece, mostly the tunnel systems that once snaked through the streets. Those studying archaeology and history in the universities throughout Gaitan say that there are still murals depicting everyday life and culture scattered throughout the vast tunnel systems. Kadmir’s artifacts like pottery, surviving manuscripts, and art can be seen on display at the University of Calin. Some pieces like the original screenplay of  Fates Above or maps of the city can been seen upon formal request.


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Derlin the City of Kings


Derlin – the capital of Derm – also known as the City of Kings, is the third largest city in Gaitan. The population is mainly Dermite but there is a fair amount of Chijin living within the wall of the city. The population of Derlin fluctuate throughout the year. During the winter months the city has about 943,800 residence but when spring comes around and the passage to the Isle of Steel opens the populations goes down to 678,300 (give or take).derlin2

As Derlin has a channel that leads into King’s Port, they mainly use that for transporting their goods. Derlin is where most goods are sorted, stored, and priced for trade to other countries such as Easterly or some communities in the west. Their main form of trade is Demori Steel (shipped in from the Isle of Steel), feathers, wood, granite, grain, cotton, and hemp. King’s Port also ships fish to the capital where it is mostly salted and stored.

Outside of commerce the city of Derlin is also where most government discussions between the councils are held. Once a year for two months representatives of the countries across Gaitan gather in the inner chambers of Derlin’s Castle to discuss trade treaties, open border agreements, and other political arrangements.

Leaders of the Dermite military are also trained within the walls of Derlin, taking part in similar training as the Gryphon Guardians that train in the higher levels of the castle close to the Gryphon Keep – the highest point in all of Derlin.

The Castle of Derlin is built into the mountainside with ornate architecture that tells the stories of historic battles and important moments in Dermite history. The carvings continue on the inside of the castle where you can see the faces of the hard working craftsmen that built the castle carved into the archways along with symbols and words long forgotten by history. Rumors say that one of the hallways in the castle was dedicated to Kanrow Farbic – prophet and creator of the Prophecy Six.

Although Derlin is considered rich from their commerce and their population is relatively happy the city isn’t without their problems. When the villages outside of the city suffer with bandits and slavers Derlin’s guards battle with keeping the gangs and thieves under control. One group – the Hanging Boatmen – have been causing the most issues since they made themselves known about five years to the common day. The Hanging Boatmen got their names from raiding the ships using the channel between Derlin and King’s Port and leave the crew hanging from their mast. No one knows what they do with the supplies they raid, but it is assumed that they are selling it on the black-market to help enemy forces.


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The Western Valley: The Stonework of Stone Creek


stonecreekStone Creek is a work camp caught between the Western Valley and the Northern border. Its main purpose is to cut marble from the old Mia river basin that was redirected by Dermite workers when the marble was discovered over 130 years prior.

Only a handful of workers live in the camp, switching out every three months to visit family in Derm or Menk. The marble is sent to the Dermite capital of Derlin to fortify the walls or grow the city within the walls. The marble is also sold to the East for their elaborate architecture, although the East prefers to work with alabaster and limestone.

The camp consists of thirty men at one time which spend most of their hours cutting and moving stones out of the quarry. Stone Creek is abandoned during the winter seasons and resumes near the end of spring when the snow has fully melted. Those that work in Stone Creek are friendly and up for trading food for stories if you happen to be travelling through that way.

Not many choose to stay at the camp unless they have to but new faces are always a welcoming sight for the men working the quarry.

There is a Chijin sculpture by the name of Havin Grockburnker that spends his time in the quarry. Since the age of ten, he spent his summers with the workers learning about marble and at times negotiating prices with merchants that wish to buy. When he was fifteen, Grockburnker began using the flawed pieces of marble for his personal projects, sculpting ‘the spirit’ of the marble. He has created over 100 pieces and is paid to do commissions for very influential clients, (Empress of La’reen and Father Valkrin of Sydrin). Now, at the age of 56 his work is bought by royalty and the money he receives he uses to better the lives of those in the quarry by buying new equipment, lodging, or food.

Havin Grockburnker’s most famous pieces – The Three Siblings – can be found in the Arrowhilm Temple.


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The Western Valley: The Simple Village of Irbet


Irbet is best known for their tavern, The Happy Farmhand, since that’s really all there is for visitors passing through the small town of 60 or so villagers.

Irbet is a self-sustaining farming and logging village in the Western Valley. Irbetians are relatively friendly folk with a mixed populace of defected Northerners and Easterners.

This village was originally a scouting post for King Ral of the North during the Era of Ago’kath. It later began logging and setting up a permanent hold in the valley after the Southern king – Ago’kath – died at the Fall of Hathos, which began the Era of Ral.

The village lived happily in the Western Valley, sending plenty of food and wood to Derm. With their distance from the Northern and Southern conflicts in the south-east, Irbet began to distance themselves from the north in hopes of defecting. Their wish to defect was granted during the reign of King Cark, who defined the borders of the North abandoning all settlements in the west.

Irbetians, although isolated, are happy with the choices they made over the years. The villagers are allowed to come and go as they please. Many becoming merchants to trade with the west and north avoiding the southern countries in fear of being killed due to their linage originating from Derm.



“If yah have the time, the brew is good and the air is fine.” -Merchant Rec  (Demor)

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“Their tavern is loud, the drinks are heavy, and the streets smell of bull. I don’t stop there unless I have to.”

-Merchant Maltoser Salvin (Arrowhilm)

* *

“Never would I have stayed in a place with a name like that… I was not impressed.”

-Master Healer Caldor Lefwid (Fish Bank)



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